9.16 patch notes LOL Garena

9.16 patch notes LOL Garena


After a brief break, we are back with a new patch breakdown! League of Legends patch Notes 9.16 was released on August 13, and may be one of the most impressive patches of the season. Let's see how the top LOL patch 9.16 change will affect Solo Q and Pro Play!

Pantheon rework

One of the most pointless champions in the game - Pantyhon - has finally received a recap! The riot game focused on giving players more ways to express their skills while preserving the champion's identity of a spear-wielding warrior. W and research are similar to how they used to be, although both spells feel much better to use.


Meanwhile, Q is transformed into a skill shot, and E produces invincibility against enemies and unrest in target direction. Last but not least, Pantheon's passive empowers his spells, making him deadly in trades and paranormal. You can learn more about the work of Panathon in the official gameplay preview.

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Azir Late Game Nerf

It is no secret that Azir has been dominating the Mid Lane meta. Riot is trying to address this by removing some power from its late game. With this, the conquering Sands [Q] Colddown was increased 2 seconds to the maximum rank, meaning that Azir would have a harder time chasing his enemies in teamfights. Still, we can't help feeling that this Neer isn't tough enough, so Azir won't be missing from mid lane any time soon.

Corky Base Stats Nerf

Corky has also been a field day at Mid Lane. However, things will become more difficult for the flying Yordal, as League of Legends patch 9.16 brought its base attack loss from 60 to 55. To make matters worse, the increased damage rate of the attack was reduced from 3 to 2.5. These results may not seem impressive at first glance, but the numbers increase - especially if you're working with an auto-attacking marsman like Cork.

Israeli Scaling Nerfs

Ezreal is one of the safest shooters in the game, so it is not at all surprising that he has become a staple of competitive bot lane. The Riot Games wants to remove some security by increasing the archive shift [E] from 19–13 seconds to 25–13 seconds. It is not only Ezreal nerf. Mystic Shot [Q] AP ratio was reduced from 0.3 to 0.15, meaning Ezreal players would have a harder time adding AP items to their builds.


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Jax jumps more

Java has always been a strange champion for evaluation. On the one hand, his kit is incredibly dated, so most of his trades feature superb stat checks. On the other hand, his scaling is so good that he occasionally plays in pro play as well. As Jax could be even more effective, Leap Strike [Q] Cooldown was reduced to first rank by less than 2 seconds, further reducing his early game weaknesses. Hope to see more of him in the top lane.

Lux gets a strong shield

Lux's support may not be as popular as it used to be, but the riot certainly did not take that into account. At the maximum rank of Prismatic Barrier [W], the Lady of Luminosity gained 40 additional shield points. This means that you can get 80 more shield points when hit from both parts of his W on League of Legends patch 9.16, which is great for late-game teamfights. The only issue is that support players will have a harder time getting enough levels to maximize their W, so this change may be more impressive in the middle lane.

Nocturne Stat Ticks

Nocturne got a bunch of changes in its base statistics. Most of these are focused on crossing numbers. For example, his health increased from 582.8 to 585, his value from 273.8 to 275, and again from 6.756 to 7. However, his base armor was straight from 36 to 38, but shroud was found from above him. Darkness [W] now offers a 10% bonus attack speed on all ranks, meaning Nocturne will bring more DPS to the table.

Sejuani Nerfs

It would not be understood to say that Sejuani is the queen of the jungle. Unfortunately, the throne will not belong to him on LoL Patch 9.16, as his passive now grants 50% of base resistance. If this was not enough, the range of the Arctic invasion [Q] increased from 17–11 seconds to 20–12 seconds, making Sejuani congestion less reliable in longer skirmishes.

Shane Buffs

Since a long time we have seen Ninja Guardians in the meta! However, Shane can make a winning comeback, as the Twilight Attack [Q] Strong Damage was increased from 4-6% to 5-7% of the target's maximum health. Shadow Dash [E] also received a buffer, as it would now suffer 10 more losses in all ranks. And while the loss has never been the primary reason for taking Shane, these buffs will certainly help keep him with the other top laners.

Civir los early game power


Shiva could be one of the most pointless champions in bot lane, as his ability to push continuously in the wave forces his opponents to trade and pick CS under his turret. Things are about to change, however. Ricochet's [W] edy ratio was reduced from 50–70% to 30–70%, meaning that Shivvir would eventually need to fight instead of mindlessly pushing his opponents into a wave. More interactivity is always great in our book.

Cindra damage buffs

Syndra is back! The Transcendent Bonus on the Dark Sphere [Q] was increased against the Champions by an additional 15% to 25% damage. On top of that, Scatter the Week [E] received 15 additional damage from all ranks, so Cindra would have even more bursting ability, which she used to do. And if he won't pick her up the staple mid lane on LOL Patch 9.16, then we have no idea what will happen!

Tahm Earth Mobility and Durability Nerfs

Our earth nerfs just keep on coming! Everybody's favorite tadpole would have a hard time navigating the map, as its base speed was bumped down from 345 to 335. In addition, the duration of thick skin [E] was reduced from 3 seconds to 2 seconds, meaning that it would be much easier for Tahm's opponents to wait out the shield and eliminate the crippled river king.

Yumi Q Nerf


Yumi has become the most disturbing endorsement in the game, and her inevitable harassment is one of the major reasons for this. LoL Patch 9.16 addresses it to 50 points by minimizing the Strong Pruval Projectile [Q] damage at the maximum rank. On top of that, cue hits will be applied to the starting rank (from 40% to 20%) at a very weak slow rate. Colddown was extended by 2 seconds in the opening game, so it would be very easy to play around his stroke in the lan stage.